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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp568
1 files changed, 13 insertions, 555 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index b75376fdb..e33a32592 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -16,68 +16,15 @@
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/telemetry_session.h"
-#include "video_core/host_shaders/ffx_a_h.h"
-#include "video_core/host_shaders/ffx_fsr1_h.h"
-#include "video_core/host_shaders/full_screen_triangle_vert.h"
-#include "video_core/host_shaders/fxaa_frag.h"
-#include "video_core/host_shaders/fxaa_vert.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
-#include "video_core/host_shaders/opengl_present_frag.h"
-#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
-#include "video_core/host_shaders/opengl_present_vert.h"
-#include "video_core/host_shaders/opengl_smaa_glsl.h"
-#include "video_core/host_shaders/present_bicubic_frag.h"
-#include "video_core/host_shaders/present_gaussian_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
-#include "video_core/host_shaders/smaa_edge_detection_frag.h"
-#include "video_core/host_shaders/smaa_edge_detection_vert.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/smaa_area_tex.h"
-#include "video_core/smaa_search_tex.h"
#include "video_core/textures/decoders.h"
namespace OpenGL {
namespace {
-constexpr GLint PositionLocation = 0;
-constexpr GLint TexCoordLocation = 1;
-constexpr GLint ModelViewMatrixLocation = 0;
-
-struct ScreenRectVertex {
- constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
- : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
-
- std::array<GLfloat, 2> position;
- std::array<GLfloat, 2> tex_coord;
-};
-
-/**
- * Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
- * corner and (width, height) on the lower-bottom.
- *
- * The projection part of the matrix is trivial, hence these operations are represented
- * by a 3x2 matrix.
- */
-std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
- std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
-
- // clang-format off
- matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
- matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
- // Last matrix row is implicitly assumed to be [0, 0, 1].
- // clang-format on
-
- return matrix;
-}
-
const char* GetSource(GLenum source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
@@ -148,15 +95,13 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, device_memory{device_memory_}, gpu{gpu_}, device{emu_window_},
state_tracker{}, program_manager{device},
- rasterizer(emu_window, gpu, device_memory, device, screen_info, program_manager,
- state_tracker) {
+ rasterizer(emu_window, gpu, device_memory, device, program_manager, state_tracker) {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(DebugHandler, nullptr);
}
AddTelemetryFields();
- InitOpenGLObjects();
// Initialize default attributes to match hardware's disabled attributes
GLint max_attribs{};
@@ -168,27 +113,27 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
- // Enable unified vertex attributes and query vertex buffer address when the driver supports it
+
+ // Enable unified vertex attributes when the driver supports it
if (device.HasVertexBufferUnifiedMemory()) {
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
- glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
- glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
- &vertex_buffer_address);
}
+ blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
+ program_manager, device);
}
RendererOpenGL::~RendererOpenGL() = default;
-void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
+void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
+ if (framebuffers.empty()) {
return;
}
- PrepareRendertarget(framebuffer);
- RenderScreenshot();
+
+ RenderScreenshot(framebuffers);
state_tracker.BindFramebuffer(0);
- DrawScreen(emu_window.GetFramebufferLayout());
+ blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout());
++m_current_frame;
@@ -199,172 +144,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.OnFrameDisplayed();
}
-void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
- return;
- }
- // If framebuffer is provided, reload it from memory to a texture
- if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
- screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
- screen_info.texture.pixel_format != framebuffer->pixel_format ||
- gl_framebuffer_data.empty()) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
- }
-
- // Load the framebuffer from memory, draw it to the screen, and swap buffers
- LoadFBToScreenInfo(*framebuffer);
-}
-
-void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
- // Framebuffer orientation handling
- framebuffer_transform_flags = framebuffer.transform_flags;
- framebuffer_crop_rect = framebuffer.crop_rect;
- framebuffer_width = framebuffer.width;
- framebuffer_height = framebuffer.height;
-
- const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
- screen_info.was_accelerated =
- rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
- if (screen_info.was_accelerated) {
- return;
- }
-
- // Reset the screen info's display texture to its own permanent texture
- screen_info.display_texture = screen_info.texture.resource.handle;
-
- // TODO(Rodrigo): Read this from HLE
- constexpr u32 block_height_log2 = 4;
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- const u64 size_in_bytes{Tegra::Texture::CalculateSize(
- true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
- const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
- const std::span<const u8> input_data(host_ptr, size_in_bytes);
- Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
- framebuffer.width, framebuffer.height, 1, block_height_log2,
- 0);
-
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
-
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash yuzu here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
- framebuffer.height, screen_info.texture.gl_format,
- screen_info.texture.gl_type, gl_framebuffer_data.data());
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-}
-
-void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
- const TextureInfo& texture) {
- const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
- glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
-}
-
-void RendererOpenGL::InitOpenGLObjects() {
- // Create shader programs
- fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
- fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
-
- const auto replace_include = [](std::string& shader_source, std::string_view include_name,
- std::string_view include_content) {
- const std::string include_string = fmt::format("#include \"{}\"", include_name);
- const std::size_t pos = shader_source.find(include_string);
- ASSERT(pos != std::string::npos);
- shader_source.replace(pos, include_string.size(), include_content);
- };
-
- const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
- std::string shader_source{specialized_source};
- replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
- return CreateProgram(shader_source, stage);
- };
-
- smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
- smaa_edge_detection_frag =
- SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
- smaa_blending_weight_calculation_vert =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
- smaa_blending_weight_calculation_frag =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
- smaa_neighborhood_blending_vert =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
- smaa_neighborhood_blending_frag =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
-
- present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
- present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
- present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
- present_gaussian_fragment =
- CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
- present_scaleforce_fragment =
- CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
- GL_FRAGMENT_SHADER);
-
- std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
- replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
- replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
-
- std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
- std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
- replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
- replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
-
- fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
- fsr_rcas_frag_source);
-
- // Generate presentation sampler
- present_sampler.Create();
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- present_sampler_nn.Create();
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- // Generate VBO handle for drawing
- vertex_buffer.Create();
-
- // Attach vertex data to VAO
- glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
-
- // Allocate textures for the screen
- screen_info.texture.resource.Create(GL_TEXTURE_2D);
-
- const GLuint texture = screen_info.texture.resource.handle;
- glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
-
- screen_info.display_texture = screen_info.texture.resource.handle;
-
- // Clear screen to black
- LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
-
- aa_framebuffer.Create();
-
- smaa_area_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
- glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
- GL_UNSIGNED_BYTE, areaTexBytes);
- smaa_search_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
- glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
- GL_UNSIGNED_BYTE, searchTexBytes);
-}
-
void RendererOpenGL::AddTelemetryFields() {
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
@@ -380,328 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
}
-void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
- const Tegra::FramebufferConfig& framebuffer) {
- texture.width = framebuffer.width;
- texture.height = framebuffer.height;
- texture.pixel_format = framebuffer.pixel_format;
-
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
-
- GLint internal_format;
- switch (framebuffer.pixel_format) {
- case Service::android::PixelFormat::Rgba8888:
- internal_format = GL_RGBA8;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case Service::android::PixelFormat::Rgb565:
- internal_format = GL_RGB565;
- texture.gl_format = GL_RGB;
- texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- default:
- internal_format = GL_RGBA8;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
- // static_cast<u32>(framebuffer.pixel_format));
- break;
- }
-
- texture.resource.Release();
- texture.resource.Create(GL_TEXTURE_2D);
- glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
- aa_texture.Release();
- aa_texture.Create(GL_TEXTURE_2D);
- glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
- Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
- smaa_edges_tex.Release();
- smaa_edges_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
- Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
- Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
- smaa_blend_tex.Release();
- smaa_blend_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
- Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
-}
-
-void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
- // TODO: Signal state tracker about these changes
- state_tracker.NotifyScreenDrawVertexArray();
- state_tracker.NotifyPolygonModes();
- state_tracker.NotifyViewport0();
- state_tracker.NotifyScissor0();
- state_tracker.NotifyColorMask(0);
- state_tracker.NotifyBlend0();
- state_tracker.NotifyFramebuffer();
- state_tracker.NotifyFrontFace();
- state_tracker.NotifyCullTest();
- state_tracker.NotifyDepthTest();
- state_tracker.NotifyStencilTest();
- state_tracker.NotifyPolygonOffset();
- state_tracker.NotifyRasterizeEnable();
- state_tracker.NotifyFramebufferSRGB();
- state_tracker.NotifyLogicOp();
- state_tracker.NotifyClipControl();
- state_tracker.NotifyAlphaTest();
-
- state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
-
- glEnable(GL_CULL_FACE);
- glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_POLYGON_OFFSET_FILL);
- glDisable(GL_RASTERIZER_DISCARD);
- glDisable(GL_ALPHA_TEST);
- glDisablei(GL_BLEND, 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glCullFace(GL_BACK);
- glFrontFace(GL_CW);
- glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthRangeIndexed(0, 0.0, 0.0);
-
- glBindTextureUnit(0, screen_info.display_texture);
-
- auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
- if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
- LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
- anti_aliasing = Settings::AntiAliasing::None;
- Settings::values.anti_aliasing.SetValue(anti_aliasing);
- }
-
- if (anti_aliasing != Settings::AntiAliasing::None) {
- glEnablei(GL_SCISSOR_TEST, 0);
- auto viewport_width = screen_info.texture.width;
- auto scissor_width = framebuffer_crop_rect.GetWidth();
- if (scissor_width <= 0) {
- scissor_width = viewport_width;
- }
- auto viewport_height = screen_info.texture.height;
- auto scissor_height = framebuffer_crop_rect.GetHeight();
- if (scissor_height <= 0) {
- scissor_height = viewport_height;
- }
- if (screen_info.was_accelerated) {
- viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
- scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
- viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
- scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
- }
- glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
- static_cast<GLfloat>(viewport_height));
-
- glBindSampler(0, present_sampler.handle);
- GLint old_read_fb;
- GLint old_draw_fb;
- glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
-
- switch (anti_aliasing) {
- case Settings::AntiAliasing::Fxaa: {
- program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- } break;
- case Settings::AntiAliasing::Smaa: {
- glClearColor(0, 0, 0, 0);
- glFrontFace(GL_CCW);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glBindSampler(1, present_sampler.handle);
- glBindSampler(2, present_sampler.handle);
-
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_edges_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
- smaa_edge_detection_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, smaa_edges_tex.handle);
- glBindTextureUnit(1, smaa_area_tex.handle);
- glBindTextureUnit(2, smaa_search_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_blend_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
- smaa_blending_weight_calculation_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, screen_info.display_texture);
- glBindTextureUnit(1, smaa_blend_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- aa_texture.handle, 0);
- program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
- smaa_neighborhood_blending_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glFrontFace(GL_CW);
- } break;
- default:
- UNREACHABLE();
- }
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
-
- glBindTextureUnit(0, aa_texture.handle);
- }
- glDisablei(GL_SCISSOR_TEST, 0);
-
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- if (!fsr->AreBuffersInitialized()) {
- fsr->InitBuffers();
- }
-
- auto crop_rect = framebuffer_crop_rect;
- if (crop_rect.GetWidth() == 0) {
- crop_rect.right = framebuffer_width;
- }
- if (crop_rect.GetHeight() == 0) {
- crop_rect.bottom = framebuffer_height;
- }
- crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
- const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width);
- const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height);
- glBindSampler(0, present_sampler.handle);
- fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect);
- } else {
- if (fsr->AreBuffersInitialized()) {
- fsr->ReleaseBuffers();
- }
- }
-
- const std::array ortho_matrix =
- MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
-
- const auto fragment_handle = [this]() {
- switch (Settings::values.scaling_filter.GetValue()) {
- case Settings::ScalingFilter::NearestNeighbor:
- case Settings::ScalingFilter::Bilinear:
- return present_bilinear_fragment.handle;
- case Settings::ScalingFilter::Bicubic:
- return present_bicubic_fragment.handle;
- case Settings::ScalingFilter::Gaussian:
- return present_gaussian_fragment.handle;
- case Settings::ScalingFilter::ScaleForce:
- return present_scaleforce_fragment.handle;
- case Settings::ScalingFilter::Fsr:
- return fsr->GetPresentFragmentProgram().handle;
- default:
- return present_bilinear_fragment.handle;
- }
- }();
- program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
- glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
- ortho_matrix.data());
-
- const auto& texcoords = screen_info.display_texcoords;
- auto left = texcoords.left;
- auto right = texcoords.right;
- if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
- if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
- // Flip the framebuffer vertically
- left = texcoords.right;
- right = texcoords.left;
- } else {
- // Other transformations are unsupported
- LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
- framebuffer_transform_flags);
- UNIMPLEMENTED();
- }
- }
-
- ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
-
- f32 left_start{};
- if (framebuffer_crop_rect.Top() > 0) {
- left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
- static_cast<f32>(framebuffer_crop_rect.Bottom());
- }
- f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
- f32 scale_v =
- static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
-
- if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) {
- // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
- // (e.g. handheld mode) on a 1920x1080 framebuffer.
- if (framebuffer_crop_rect.GetWidth() > 0) {
- scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
- static_cast<f32>(screen_info.texture.width);
- }
- if (framebuffer_crop_rect.GetHeight() > 0) {
- scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
- static_cast<f32>(screen_info.texture.height);
- }
- }
- if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
- !screen_info.was_accelerated) {
- scale_u /= Settings::values.resolution_info.up_factor;
- scale_v /= Settings::values.resolution_info.up_factor;
- }
-
- const auto& screen = layout.screen;
- const std::array vertices = {
- ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
- left_start + left * scale_v),
- ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
- left_start + left * scale_v),
- ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
- left_start + right * scale_v),
- ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
- left_start + right * scale_v),
- };
- glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
-
- glDisable(GL_FRAMEBUFFER_SRGB);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
- static_cast<GLfloat>(layout.height));
-
- glEnableVertexAttribArray(PositionLocation);
- glEnableVertexAttribArray(TexCoordLocation);
- glVertexAttribDivisor(PositionLocation, 0);
- glVertexAttribDivisor(TexCoordLocation, 0);
- glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, position));
- glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, tex_coord));
- glVertexAttribBinding(PositionLocation, 0);
- glVertexAttribBinding(TexCoordLocation, 0);
- if (device.HasVertexBufferUnifiedMemory()) {
- glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
- glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
- sizeof(vertices));
- } else {
- glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
- }
-
- if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
- glBindSampler(0, present_sampler.handle);
- } else {
- glBindSampler(0, present_sampler_nn.handle);
- }
-
- // Update background color before drawing
- glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
- Settings::values.bg_green.GetValue() / 255.0f,
- Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
-
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- // TODO
- // program_manager.RestoreGuestPipeline();
-}
-
-void RendererOpenGL::RenderScreenshot() {
+void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (!renderer_settings.screenshot_requested) {
return;
}
@@ -723,7 +181,7 @@ void RendererOpenGL::RenderScreenshot() {
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
- DrawScreen(layout);
+ blit_screen->DrawScreen(framebuffers, layout);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);